


As the game begins, you’re given no background information, so you just awaken in a dark hospital full of gruesome monstrosities. The plot of this game follows a man that awakens in a strange hospital. This is my official review of Dementium Remastered! Story Past that, the developers deemed it fit to be remade and remastered onto the Nintendo 3DS. The game did well enough that it got a sequel, both on the Nintendo DS and PC. However, Konami rejected it and it became Dementium: The Ward instead. That game was called Dementium: The Ward, and was originally an idea pitched at Konami for a Nintendo DS Silent Hill game. But for a single system, there just isn’t much out there.īack in the Nintendo DS and PSP gen, a horror game came out for Nintendo’s console that helped to push along the idea of horror games working on handhelds. Then you have Silent Hill Origins, Resident Evil Deadly Silence, and a few others. In this gen, sure, you’ve got horror indies plus Resident Evil: Revelation 1 and 2 which were shooters in horror settings. Even throwing the DS, 3DS, PSP, and PS Vita together, you don’t come out with an abundance of horror titles. I love it.Handhelds and the horror genre have a very short history. Creating a game that one feels is worthy of releasing for others to play is a difficult and fulfilling experience. And then I was intrigued by the challenge involved in trying to create one – an on-going quest that I am still journeying today. That is where my enjoyment for video games started. That was my first professional role in game development. One of the game developers I met through my job as a journalist was David Bowler, who informed me that the company where he worked – The Sales Curve – was looking for pixel artists, so I submitted my art portfolio and interviewed with them and got the job. All the while I continued to work on pixel art and game design as a hobby at home. My first job was as a video game journalist at a UK magazine called The One. One that I didn’t think would turn into a career. This all gave me an amateur glimpse of what game development might be like.

I started dabbling with game development with basic on the Spectrum, and then with various tools on the Commodore 64, Atari ST, and Amiga.
